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"I think the flamingos are neat." - Jami

Hoichi

I published a game in four days.

- Solo Project

- 4 Days

Pigeon

Sim

- Team of 17 Members

- 13 Months

Systems

I made a deep-sea exploration game.

- Solo

- 3 months

Tools

I made a night-shift-worker vocational simulator.

- Solo

- 12 Weeks

Levels, Systems, Tools, Everything You See, Really

I made a solo project in Unity.

- Solo Project

- 12 Weeks

Game Feel

I made a game about a bat.

- Solo

- 3 Weeks

Most Recent Projects

GNAW_KeyArt.png
Check it out >
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GnawLogoColor.png
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  • Solo (Game Jam)

  • 1 Week

  • Full FPS Game

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  • Team Size: 17

  • Sandbox Level Design

  • Nonlinear Progression Systems

  • Pivot Leadership

  • Multi-Discipline Tools Development

  • Micro Game Jam

  • User Experience Design

  • Visual Kinesthetics

  • Micro Team

  • Full Development Pipeline

  • Levels, Systems, User Experience

  • Content Delivery

  • Solo

  • Game Feel

  • Kinesthetics

A Bat Game

  • Solo

  • Player Fantasy

  • Light Narrative

Graveyard Shift

This website and all projects within were created without the use of generative AI.

I'm personally not interested in whatever increases in productivity or efficiency AI can offer, as I prefer to make art from whatever filters and biases I have myself rather than borrow all of that from... where do these models get their stuff from? Oh man, is that even legal?

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