Project Broken Proverb
Solo Project: July 2024 - Present
I'm currently working on an exciting new project on my own in Unity. This project shares many design principles with a previous project of mine, Verge Rat, with new development goals and sensibilities borrowed from looter-shooters and immersive sims.
More information will be available in early 2025.
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The Project
The big "oh, wow!" factor for Broken Proverb is a versatile world-and-UI-space system of grid-based components called Mods. I wanted this system to be as performant and dynamic as possible, so I wrote a custom UI render component for Mods. Velocity and stability are critical with this system -- functionality needs to support future goals of procedural Mod generation, loot tables, and increased scope of Mod effects.

